pairings.
One of the features of being one of Navi’s passengers is a nifty psychic link with another passenger. Since the Navigator is an empathic being, it draws strength from the emotional bonds of its passengers. Characters will be assigned to pairs (or potentially a group of three, but no more than three), and paired characters will recognize each other by their glyphs' behavior (see FAQ for details). ICly, the pairings are made by the Navigator, based on what it's able to sense about its passengers; OOCly, this is done by the mod team with player input.
Characters from the same canon will not be paired, either temporarily or permanently. Temporary pairings will be made every other month, and are a good way to test out the waters with character compatibility. CR doesn't necessarily develop immediately, and part of the aim of this game is to encourage character development through these partnership bonds. So what may seem like an oil-and-water pairing can work out to be extremely emotionally fulfilling with some effort. Everybody wins!
Players can request temporary pairings or be randomly assigned by the mods. Permanent pairings must be requested and confirmed by the players of both characters.
Please fill out the pairing info below!
Characters from the same canon will not be paired, either temporarily or permanently. Temporary pairings will be made every other month, and are a good way to test out the waters with character compatibility. CR doesn't necessarily develop immediately, and part of the aim of this game is to encourage character development through these partnership bonds. So what may seem like an oil-and-water pairing can work out to be extremely emotionally fulfilling with some effort. Everybody wins!
Players can request temporary pairings or be randomly assigned by the mods. Permanent pairings must be requested and confirmed by the players of both characters.

no subject
Character Journal:
Pairing Information:
• John has some serious anger and trauma from his home world. Mainly death and abuse related, as well as supernatural horror. He's not a happy dude, he's secretive and guarded, and he's not very likely to open up or be cooperative.
• He can open up for the right people, but it takes time or the right sort of efforts. He's very untrusting of others, and even with people he trusts or likes he feels it's better to keep them in the dark for their own safety.
• Once someone's in his good graces they usually stay that way, though. So he does better working with people who are patient enough or stubborn enough to not give up on him or let him push them away.