pairings.
One of the features of being one of Navi’s passengers is a nifty psychic link with another passenger. Since the Navigator is an empathic being, it draws strength from the emotional bonds of its passengers. Characters will be assigned to pairs (or potentially a group of three, but no more than three), and paired characters will recognize each other by their glyphs' behavior (see FAQ for details). ICly, the pairings are made by the Navigator, based on what it's able to sense about its passengers; OOCly, this is done by the mod team with player input.
Characters from the same canon will not be paired, either temporarily or permanently. Temporary pairings will be made every other month, and are a good way to test out the waters with character compatibility. CR doesn't necessarily develop immediately, and part of the aim of this game is to encourage character development through these partnership bonds. So what may seem like an oil-and-water pairing can work out to be extremely emotionally fulfilling with some effort. Everybody wins!
Players can request temporary pairings or be randomly assigned by the mods. Permanent pairings must be requested and confirmed by the players of both characters.
Please fill out the pairing info below!
Characters from the same canon will not be paired, either temporarily or permanently. Temporary pairings will be made every other month, and are a good way to test out the waters with character compatibility. CR doesn't necessarily develop immediately, and part of the aim of this game is to encourage character development through these partnership bonds. So what may seem like an oil-and-water pairing can work out to be extremely emotionally fulfilling with some effort. Everybody wins!
Players can request temporary pairings or be randomly assigned by the mods. Permanent pairings must be requested and confirmed by the players of both characters.

no subject
Character Journal:
Pairing Information: Little is known about Demyx prior to the time he was a Nobody, including to Demyx himself. He's found out he has some connection to the heroes of the past - whatever that means. He was not recruited normally, but subjugated from a different place and/or time, his name and memories were taken from him and he was forced to work for Xehanort's flavour of the week.
That didn't bother him so much. No, really, he's always been incredibly easy going and although he disliked the work and certainly didn't want to do some things he did, he still did them. The amount of time spent as a Nobody is also unclear, but is likely at the higher end of the missing decade, rather than the lower end. He's a goofy outcast and always has been, preferring to be a lone wolf despite the bright smile and charming, friendly demeanor when engaged.
He reached his breaking point when he was not set free by the destruction of himself and Kingdom Hearts, but further trapped by whatever Xehanort was running the thing and was completely offended that they wouldn't let him leave and live his life, nor would they give him anything to do. He became a reserve member of the real Organization XIII.
So, Demyx took his sitar and walked into the light. He played double agent for awhile, and since he wasn't expected to fight for their side, he could sneak around, be covert and involve himself in being quite instrumental to the light's success.
He finds himself at a crossroads, unsure what the future holds or even what direction he should take.