setting/cabins.
The ship has a total of six floors. Each of the first five floors has a total of ten cabins with basic furnishings: a bed, a closet, several built-in wall shelves, a small private bathroom with toilet, sink, and shower. Something like this. There are no spare clothes in the cabins; passengers arrive only with what they're wearing, but may purchase additional clothing on planet visits. Bathrooms have one basic set of towels and soap supplies to start.
The cabins are identical; however, passengers may switch cabins if they so desire. Please note this with a comment below.
Each floor is connected by stairs and an elevator in the middle of the hallway, opposite each other. The power reserve glyph is located on the wall to the side of the stairs.
Floor One
101:
102:
103:
104:
105:
106:
107: Julia Bellamy
108:
109: Senku Ishigami
110: Gen Asagiri
At one end of the hallway is a large door that opens to the observation room, with a floor-to-ceiling window of the view into space. Three rows of ten auditorium-style bolted-in chairs face the window, and there's plenty of room for standing and walking as well.
NEW! Thanks to Lucifer, there is now also a piano bar.
Floor Two
201: Ella Lopez
202: Jason Todd
203:
204:
205: Demyx
206:
207:
208:
209:
210: Lucifer Morningstar
At one end of the hallway is a large door that opens to an exercise room, with free weights, three treadmills, a pair of punching bags, a combat dummy, and open space with mats for sparring, tumbling, etc.
At the other end of the hallway is a bare-bones lounge with comfortable chairs, a pair of small tables, and a long couch that takes up the entire wall opposite the door.
Floor Three
301: Prompto Argentum
302: Noctis Caelum
303:
304: Timothy Stoker
305:
306:
307:
308:
309: John Constantine
310: Chloe Decker
At one end of the hallway is an infirmary, with bed-like platforms fashioned into the wall (similar to what the empty cabins look like) and cabinets stocked with minimal supplies. Behind a doorway that has no apparent way to open it is the Neogenesis Chamber.
At the other end of the hallway is a bare-bones lounge with comfortable chairs, a pair of small tables, and a long couch that takes up the entire wall opposite the door.
Floor Four
401: Jonathan Sims
402: Beverly Marsh
403:
404: Ienzo
405: Simon Reese
406:
407:
408:
409:
410: Kaz Brekker
NEW! Due to Simon Reese's residence here, passengers will experience the following spooky effects while on this floor: flickering lights, a persistent sense of dread/unease, the feeling of being watched, shadows that shift just at the edge of your vision, and a much chillier temperature than other floors. You're welcome.
At one end of the hallway is a large door that opens to the kitchen and dining hall, with three long tables and ten swivel chairs attached to each. Inside the kitchen are a commercial-sized oven, stove, refrigeration, and storage units; pots, pans, dishes, utensils, etc. can also be found behind storage unit doors. Available food supplies are packaged, with strange writing on the wrappers; there does not appear to be anything fresh.
At the other end of the hallway is a bare-bones lounge with comfortable chairs, a pair of small tables, and a long couch that takes up the entire wall opposite the door.
Floor Five
501: Alex Reagan
502: Richard Strand
503:
504:
505:
506:
507:
508:
509: Murmur
510: Jack Munroe
At one end of the hallway, a large hydroponic garden can be found, with a wide variety of edible plants and herbs, and small fruit-bearing trees. Most plants will appear alien, but have been checked out and are completely safe to eat.
At the other end of the hallway is another bare-bones lounge with comfortable chairs, a pair of small tables, and a long couch that takes up the entire wall opposite the door.
Bottom Floor
At one end of the hallway is what looks like a laundry room, with three machines each to wash and dry clothes. Basic washing supplies are avaiable, and there is no cost to run the machines.
Instead of cabins in the hallway, there are empty pods meant to house passengers in stasis/cryosleep, twenty-five on each side of the hallway.
At the other end of the hallway is a large door covered with the glyph symbol, usually glowing a steady green. There's an instrument panel and large display screen to the side, which displays diagrams and alien language.
Behind the door and to the right of the entrance is the Navigator, usually called Navi. Navi is an agender being with a humanoid face and many limbs, the same grey color as the ship itself, and appears to be fused to the command chamber, taking up the bulk of the space in the room. The same glyph that is on the door that just opened and the backs of passengers' hands is also on the Navigator's forehead, glowing a steady green. The wall opposite the Navigator is covered in screens and windows, displaying a number of diagrams and lines of text in the same alien language that was found on the display outside the door. One thing that does seem to be missing from the Navigator's face is a mouth. It seems that the words Navi "speaks" are being projected telepathically to all passengers.
The cabins are identical; however, passengers may switch cabins if they so desire. Please note this with a comment below.
Each floor is connected by stairs and an elevator in the middle of the hallway, opposite each other. The power reserve glyph is located on the wall to the side of the stairs.
Floor One
101:
102:
103:
104:
105:
106:
107: Julia Bellamy
108:
109: Senku Ishigami
110: Gen Asagiri
At one end of the hallway is a large door that opens to the observation room, with a floor-to-ceiling window of the view into space. Three rows of ten auditorium-style bolted-in chairs face the window, and there's plenty of room for standing and walking as well.
NEW! Thanks to Lucifer, there is now also a piano bar.
Floor Two
201: Ella Lopez
202: Jason Todd
203:
204:
205: Demyx
206:
207:
208:
209:
210: Lucifer Morningstar
At one end of the hallway is a large door that opens to an exercise room, with free weights, three treadmills, a pair of punching bags, a combat dummy, and open space with mats for sparring, tumbling, etc.
At the other end of the hallway is a bare-bones lounge with comfortable chairs, a pair of small tables, and a long couch that takes up the entire wall opposite the door.
Floor Three
301: Prompto Argentum
302: Noctis Caelum
303:
304: Timothy Stoker
305:
306:
307:
308:
309: John Constantine
310: Chloe Decker
At one end of the hallway is an infirmary, with bed-like platforms fashioned into the wall (similar to what the empty cabins look like) and cabinets stocked with minimal supplies. Behind a doorway that has no apparent way to open it is the Neogenesis Chamber.
At the other end of the hallway is a bare-bones lounge with comfortable chairs, a pair of small tables, and a long couch that takes up the entire wall opposite the door.
Floor Four
401: Jonathan Sims
402: Beverly Marsh
403:
404: Ienzo
405: Simon Reese
406:
407:
408:
409:
410: Kaz Brekker
NEW! Due to Simon Reese's residence here, passengers will experience the following spooky effects while on this floor: flickering lights, a persistent sense of dread/unease, the feeling of being watched, shadows that shift just at the edge of your vision, and a much chillier temperature than other floors. You're welcome.
At one end of the hallway is a large door that opens to the kitchen and dining hall, with three long tables and ten swivel chairs attached to each. Inside the kitchen are a commercial-sized oven, stove, refrigeration, and storage units; pots, pans, dishes, utensils, etc. can also be found behind storage unit doors. Available food supplies are packaged, with strange writing on the wrappers; there does not appear to be anything fresh.
At the other end of the hallway is a bare-bones lounge with comfortable chairs, a pair of small tables, and a long couch that takes up the entire wall opposite the door.
Floor Five
501: Alex Reagan
502: Richard Strand
503:
504:
505:
506:
507:
508:
509: Murmur
510: Jack Munroe
At one end of the hallway, a large hydroponic garden can be found, with a wide variety of edible plants and herbs, and small fruit-bearing trees. Most plants will appear alien, but have been checked out and are completely safe to eat.
At the other end of the hallway is another bare-bones lounge with comfortable chairs, a pair of small tables, and a long couch that takes up the entire wall opposite the door.
Bottom Floor
At one end of the hallway is what looks like a laundry room, with three machines each to wash and dry clothes. Basic washing supplies are avaiable, and there is no cost to run the machines.
Instead of cabins in the hallway, there are empty pods meant to house passengers in stasis/cryosleep, twenty-five on each side of the hallway.
At the other end of the hallway is a large door covered with the glyph symbol, usually glowing a steady green. There's an instrument panel and large display screen to the side, which displays diagrams and alien language.
Behind the door and to the right of the entrance is the Navigator, usually called Navi. Navi is an agender being with a humanoid face and many limbs, the same grey color as the ship itself, and appears to be fused to the command chamber, taking up the bulk of the space in the room. The same glyph that is on the door that just opened and the backs of passengers' hands is also on the Navigator's forehead, glowing a steady green. The wall opposite the Navigator is covered in screens and windows, displaying a number of diagrams and lines of text in the same alien language that was found on the display outside the door. One thing that does seem to be missing from the Navigator's face is a mouth. It seems that the words Navi "speaks" are being projected telepathically to all passengers.
